Teardown

It has physics, vehicles, procedural destruction, voxels with material properties and a much smaller size than those in Minecraft, bouyancy, and real-time raytraced lighting with volumetric fog, all with a fidelity similar to that of rendered high-res voxel art scenes as seen in editors like MagicaVoxel. The below video and Teardown's website provide a good overview of Teardown.

https://www.youtube.com/watch?v=UmWzZ83qqOQ

Here is some gameplay that showcases the atmospheric immersion of Teardown:

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/4264dd72-6619-4565-8940-768ac53b62ae/2020-11-10_19-10-00-1.m4v

Minecraft

Minecraft is the classic voxel game. It has a high render distance, solid survival and creative gameplay, multiplayer/servers, and good performance on all modern PCs.

Voxel Art

Voxel editors can yield beautifully rendered scenes. With Teardown, Gustafsson has demonstrated the capability of modern hardware to render these types of scenes in real time without quality loss. The engine will be capable of rendering scenes similar to those in the below images, in real time and with the mechanics they imply (e.g. the first image implies buoyancy physics, so the engine will include buoyancy physics).